﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.BattleSystem
{
    [CreateAssetMenu(fileName = "BattleObject_FactionConstInfo", menuName = "NinjaToolbox/BattleSystem/FactionConstInfo")]
    public class BattleObject_FactionConstInfo : ScriptableObject
    {
        [Serializable]
        public struct FactionContInfo
        {
            public int id;
            public string factionName;
        }

        public FactionContInfo[] constInfoArray;
    }
}
